Fire, Forks and Thinking
So we just release concept demo v007 and it's a big one, just in time for the hollidays! There are 3 major changes all consisting of little edits on their own.
First, the game dynamics are now complete. You build a gun, buy it, travel to another town, shoot bots in the process and get money to improve your gun at your destination making you think carefully about what to make next. The costs aren't balanced completely yet, but the base is definitely there.
Second, the AI has improved A LOT. Most notably, they've gotten better at hitting their target, in this case: you. The rocket bot loses track now and then, but the others are most definitely more accurate. They'll fire and not miss this time!
And lastly, the most important one: we have forked the world! As we are moving toward release, at some point we had to split development on the demo and the full game. Behind the scenes we are working on a world 4 to 5 times as big as the current demo world with even more content! Sadly, this also means the demo will receive less updates, but we will make sure that we will soon have a full game for you!
Thank you all so much for your support! We wish you happy hollidays!
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BadLands RoadTrip
A physics gun, open world, action RPG with LAN co-op.
Status | In development |
Author | Obsessive Science Games |
Genre | Action |
Tags | Action-Adventure, Action RPG, Comedy, FPS, Kickstarter, Multiplayer, Open World, Physics, Sci-fi, Singleplayer |
Languages | English |
More posts
- Big update adding features to begin proper gameNov 17, 2017
- Added map, quest log and a bunch of other thingsSep 22, 2017
- Added character editor, gun removal and IP adressAug 18, 2017
- Added slides and backward support for DX10Aug 11, 2017
- Added Linux and Mac versionsAug 07, 2017
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