Devlog
- December 22, 2017 by Obsessive Science Games#physics, #AI, #fork, #fire, #BadLands RoadTripSo we just release concept demo v007 and it's a big one, just in time for the hollidays! There are 3 major changes all consisting of little edits on their own. First, the game dynamics are now complet... Continue reading
- November 17, 2017 by Obsessive Science Games#BadLands RoadTrip, #multiplayer, #questlog, #bonuses, #elevator, #switch, #targetWe've been in internet-hibernation for the last couple of months to focus on the development. We've come a long way since then and now the game play is almost complete. A small selection of what we've... Continue reading
- September 22, 2017 by Obsessive Science Games#Quest log, #bugfixes, #kickstarter, #multiplayer, #auto-reload, #BadLands RoadTripIt's been an eventful month. We've had our Kickstarter, we've been to GamesCom and we've done a lot of feature-building on BadLands RoadTrip, almost none of which will be very noticeable in the demo r... Continue reading
- August 18, 2017 by Obsessive Science Games1#multiplayer, #physics, #IP adress, #character editor, #update, #gun editorAnd we're back with another update. Some of you might've noticed that all players looked the same. Not anymore! When you join or start a new game, you will now be taken to a character editor with a ra... Continue reading